[TeamLeader]
AniTitle=TeamLeader
LoopTime=99999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=-100
Exigence=1
Delay=0

[Silent]
AniTitle=Silent
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

[MapItemFlash]
AniTitle=MapItemFlush
LoopTime=999999
FrameInterval=50
ShowWay=1
LoopInterval=2000
OffsetX=25
OffsetY=35
Exigence=1
Delay=0

[ShitsHappen]
AniTitle=ShitsHappen
LoopTime=3
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

[Freeze]
AniTitle=Freeze
LoopTime=99999
FrameInterval=1000
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

[Income0]
AniTitle=Income0
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=35
OffsetY=51
Exigence=1
Delay=0

[Income50]
AniTitle=Income50
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=35
OffsetY=51
Exigence=1
Delay=0

[Income100]
AniTitle=Income100
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=35
OffsetY=51
Exigence=1
Delay=0

[KnightIcon_bj]
AniTitle=KnightIcon_bj
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_gj]
AniTitle=KnightIcon_gj
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_hj]
AniTitle=KnightIcon_hj
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_pm]
AniTitle=KnightIcon_pm
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_vw]
AniTitle=KnightIcon_vw
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_w]
AniTitle=KnightIcon_w
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_xj]
AniTitle=KnightIcon_xj
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[KnightIcon_zj]
AniTitle=KnightIcon_zj
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[GuideBattleEffect]
AniTitle=GuideBattleEffect
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_Boy]
AniTitle=Flower_Boy
LoopTime=999999
FrameInterval=300
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_Girl]
AniTitle=Flower_Girl
LoopTime=999999
FrameInterval=300
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_r1]
AniTitle=Flower_r1
LoopTime=999999
FrameInterval=1000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_r2]
AniTitle=Flower_r2
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_r3]
AniTitle=Flower_r3
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_w1]
AniTitle=Flower_w1
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_w2]
AniTitle=Flower_w2
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_w3]
AniTitle=Flower_w3
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_today1]
AniTitle=Flower_today1
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_today2]
AniTitle=Flower_today2
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Flower_today3]
AniTitle=Flower_today3
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[flower_l1]
AniTitle=flower_l1
LoopTime=999999
FrameInterval=1000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[flower_l2]
AniTitle=flower_l2
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[flower_l3]
AniTitle=flower_l3
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[flower_t1]
AniTitle=flower_t1
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[flower_t2]
AniTitle=flower_t2
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[flower_t3]
AniTitle=flower_t3
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_AdvanceIco]
AniTitle=Contest_AdvanceIco
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_BookIco]
AniTitle=Contest_BookIco
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_ElegantIco]
AniTitle=Contest_ElegantIco
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_LiftIco]
AniTitle=Contest_LiftIco
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_Advance]
AniTitle=Contest_Advance
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_Book]
AniTitle=Contest_Book
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_Elegant]
AniTitle=Contest_Elegant
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Contest_Lift]
AniTitle=Contest_Lift
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Scapegoat_Skill]
AniTitle=Scapegoat_Skill
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[coach_individual]
AniTitle=coach_individual
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[coach_corps]
AniTitle=coach_corps
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[coach_experience]
AniTitle=coach_experience
LoopTime=999999
FrameInterval=100000
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Ride]
AniTitle=Ride
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//家族-获得战斗力分享
[FamilyPower]
AniTitle=FamilyPower
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//家族-无战斗力分享
[FamilyPowerHalveDisa01]
AniTitle=FamilyPowerHalveDisa01
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//家族-无战斗力分享对象
[FamilyPowerHalveDisa02]
AniTitle=FamilyPowerHalveDisa02
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//竞技场状态图标
[Arena]
AniTitle=Arena
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=32
OffsetY=27
Exigence=1
Delay=0

//导致人物陷入恐惧的状态图标
[Fears]
AniTitle=Fears
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//赛马-不受负面状态影响的保护状态
[Protect]
AniTitle=Protect
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//冰冻状态状态图标
[FreezeD]
AniTitle=FreezeD
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//导致操作逆向的颠倒状态
[Reversed]
AniTitle=Reversed
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//赛马-导致无法移动的眩晕状态
[Giddy]
AniTitle=Giddy
LoopTime=999999
FrameInterval=300
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//提高移动力上限状态图标
[Improvelimit]
AniTitle=Improvelimit
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//增加移动速度状态图标
[Addmove]
AniTitle=Addmove
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//减少移动速度状态图标
[Lowermove]
AniTitle=Lowermove
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//毒伤减免加成的避毒师状态图标
[Avoidtoxic]
AniTitle=Avoidtoxic
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//增加法术暴击的灭法师状态图标
[Francestorm]
AniTitle=Francestorm
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//提高法术穿透的灵术士状态图标
[Magicpenetra]
AniTitle=Magicpenetra
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//提高免暴击率的硬气功大师状态图标
[Freestorm]
AniTitle=Freestorm
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//获得特殊舞蹈的炫舞者状态图标
[Specialdance]
AniTitle=Specialdance
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//玩家处于武术家状态时的状态图标
[Fighter]
AniTitle=Fighter
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//参赛状态图标
[Entrystate]
AniTitle=Entrystate
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//护体圣盾状态图标
[Bodycare]
AniTitle=Bodycare
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//战士新技能-盾牌格挡状态图标
[Soldier_shield]
AniTitle=Soldier_shield
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//武僧技能--免暴光环状态图标
[Avert]
AniTitle=Avert
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//抗性光环-火状态图标
[Aureole_fire]
AniTitle=Aureole_fire
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//抗性光环-土状态图标
[Aureole_land]
AniTitle=Aureole_land
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//抗性光环-金状态图标
[Aureole_metallicity]
AniTitle=Aureole_metallicity
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//抗性光环-水状态图标
[Aureole_water]
AniTitle=Aureole_water
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//抗性光环-木状态图标
[Aureole_wood]
AniTitle=Aureole_wood
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//武僧技能-暴击光环状态图标
[Hit]
AniTitle=Hit
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//驯兽师状态图标
[Trainer]
AniTitle=Trainer
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//小地图-任务目标
[TaskLogo]
AniTitle=TaskLogo
LoopTime=99999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

//小地图-任务导航右箭头
[TaskLogoRight]
AniTitle=TaskLogoRight
LoopTime=99999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

//飞吻持续状态
[FlyKiss]
AniTitle=FlyKiss
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//重装持续状态
[Reshipment]
AniTitle=Reshipment
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//魔法防御盾持续状态
[Magicshield]
AniTitle=Magicshield
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//杀手形态持续状态
[Killer]
AniTitle=Killer
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

//流星闪持续状态
[Meteorflash]
AniTitle=Meteorflash
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

///入江湖自创武功状态图标01
[Infuriating]
AniTitle=Infuriating
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

///入江湖自创武功状态图标02
[Infuriating01]
AniTitle=Infuriating01
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

///入江湖自创武功状态图标03
[Infuriating02]
AniTitle=Infuriating02
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

///入江湖自创武功状态图标04
[Infuriating03]
AniTitle=Infuriating03
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

///入江湖自创武功状态图标05
[Infuriating04]
AniTitle=Infuriating04
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//主界面福利按钮闪烁
[OperateFlash]
AniTitle=OperateFlash
LoopTime=999999
FrameInterval=280
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

//经验药水
[ExpProtection]
AniTitle=ExpProtection
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加坚固防御率
[Firm]
AniTitle=Firm
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加法术攻击力
[Magicattack]
AniTitle=Magicattack
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加法术暴击率
[Spellcrit]
AniTitle=Spellcrit
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加物理攻击力
[Physicalattack]
AniTitle=Physicalattack
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加物理暴击率
[Physicalcrit]
AniTitle=Physicalcrit
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加生命上限
[Maximumlife]
AniTitle=Maximumlife
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加粉碎率
[Crushingrate]
AniTitle=Crushingrate
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加绝对法功
[Absolutepower]
AniTitle=Absolutepower
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加绝对法术防御
[Antiabsolute]
AniTitle=Antiabsolute
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加绝对物理攻击力
[Absphysicalatt]
AniTitle=Absphysicalatt
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加绝对物理防御
[Absphysicaldef]
AniTitle=Absphysicaldef
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//增加防爆率
[Explosionproof]
AniTitle=Explosionproof
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//龙之血脉
[Blooddr]
AniTitle=Blooddr
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//活跃度界面-即将领取宝箱动态
[ChestFlush]
AniTitle=ChestFlush
LoopTime=999999
FrameInterval=280
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=2
Exigence=1
Delay=0

//活跃度界面-已领取宝箱动态
[ChestFlush1]
AniTitle=ChestFlush1
LoopTime=999999
FrameInterval=280
ShowWay=0
LoopInterval=0
OffsetX=3
OffsetY=0
Exigence=1
Delay=0

//龙之血脉
[Forbidmagic]
AniTitle=Forbidmagic
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//截拳步法
[Jeetkune]
AniTitle=Jeetkune
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//手指
[Finger]
AniTitle=Finger
LoopTime=999999
FrameInterval=280
ShowWay=0
LoopInterval=0
OffsetX=28
OffsetY=28
Exigence=1
Delay=0

//道士水聚集能量
[DaoshiShui]
AniTitle=DaoshiShui
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//道士火聚集能量
[DaoshiHuo]
AniTitle=DaoshiHuo
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

//道士点燃状态
[DaoshiRan]
AniTitle=DaoshiRan
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[Warcar_ExploitsLv1]
AniTitle=Warcar_ExploitsLv1
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=33
Exigence=1
Delay=0

[Warcar_ExploitsLv2]
AniTitle=Warcar_ExploitsLv2
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=33
Exigence=1
Delay=0

[Warcar_ExploitsLv3]
AniTitle=Warcar_ExploitsLv3
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv4]
AniTitle=Warcar_ExploitsLv4
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv5]
AniTitle=Warcar_ExploitsLv5
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv6]
AniTitle=Warcar_ExploitsLv6
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv7]
AniTitle=Warcar_ExploitsLv7
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv8]
AniTitle=Warcar_ExploitsLv8
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv9]
AniTitle=Warcar_ExploitsLv9
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=30
Exigence=1
Delay=0

[Warcar_ExploitsLv10]
AniTitle=Warcar_ExploitsLv10
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=28
OffsetY=35
Exigence=1
Delay=0

[Warcar_ExploitsLv11]
AniTitle=Warcar_ExploitsLv11
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=40
OffsetY=33
Exigence=1
Delay=0

[Warcar_ExploitsLv12]
AniTitle=Warcar_ExploitsLv12
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=40
OffsetY=33
Exigence=1
Delay=0

[Warcar_ExploitsLv13]
AniTitle=Warcar_ExploitsLv13
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=30
OffsetY=35
Exigence=1
Delay=0

[Warcar_ExploitsLv14]
AniTitle=Warcar_ExploitsLv14
LoopTime=999999
FrameInterval=800
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv15]
AniTitle=Warcar_ExploitsLv15
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv16]
AniTitle=Warcar_ExploitsLv16
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv17]
AniTitle=Warcar_ExploitsLv17
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv18]
AniTitle=Warcar_ExploitsLv18
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv19]
AniTitle=Warcar_ExploitsLv19
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=45
Exigence=1
Delay=0

[Warcar_ExploitsLv20]
AniTitle=Warcar_ExploitsLv20
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv21]
AniTitle=Warcar_ExploitsLv21
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv22]
AniTitle=Warcar_ExploitsLv22
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv23]
AniTitle=Warcar_ExploitsLv23
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv24]
AniTitle=Warcar_ExploitsLv24
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=45
Exigence=1
Delay=0

[Warcar_ExploitsLv25]
AniTitle=Warcar_ExploitsLv25
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv26]
AniTitle=Warcar_ExploitsLv26
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv27]
AniTitle=Warcar_ExploitsLv27
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv28]
AniTitle=Warcar_ExploitsLv28
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv29]
AniTitle=Warcar_ExploitsLv29
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv30]
AniTitle=Warcar_ExploitsLv30
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv31]
AniTitle=Warcar_ExploitsLv31
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=70
Exigence=1
Delay=0

[Warcar_ExploitsLv32]
AniTitle=Warcar_ExploitsLv32
LoopTime=999999
FrameInterval=500
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv33]
AniTitle=Warcar_ExploitsLv33
LoopTime=999999
FrameInterval=80
ShowWay=0
LoopInterval=0
OffsetX=17
OffsetY=60
Exigence=1
Delay=0

[Warcar_ExploitsLv34]
AniTitle=Warcar_ExploitsLv34
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv35]
AniTitle=Warcar_ExploitsLv35
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=30
Exigence=1
Delay=0

[Warcar_ExploitsLv36]
AniTitle=Warcar_ExploitsLv36
LoopTime=999999
FrameInterval=800
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=42
Exigence=1
Delay=0

[Warcar_ExploitsLv37]
AniTitle=Warcar_ExploitsLv37
LoopTime=999999
FrameInterval=500
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=38
Exigence=1
Delay=0

[Warcar_ExploitsLv38]
AniTitle=Warcar_ExploitsLv38
LoopTime=999999
FrameInterval=65
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=63
Exigence=1
Delay=0

[Warcar_ExploitsLv39]
AniTitle=Warcar_ExploitsLv39
LoopTime=999999
FrameInterval=600
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=58
Exigence=1
Delay=0

[Warcar_ExploitsLv40]
AniTitle=Warcar_ExploitsLv40
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=70
Exigence=1
Delay=0

[Warcar_ExploitsLv41]
AniTitle=Warcar_ExploitsLv41
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=73
Exigence=1
Delay=0

[Warcar_ExploitsLv42]
AniTitle=Warcar_ExploitsLv42
LoopTime=999999
FrameInterval=80
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=50
Exigence=1
Delay=0

[Warcar_ExploitsLv43]
AniTitle=Warcar_ExploitsLv43
LoopTime=999999
FrameInterval=75
ShowWay=0
LoopInterval=0
OffsetX=20
OffsetY=48
Exigence=1
Delay=0

[Warcar_ExploitsLv44]
AniTitle=Warcar_ExploitsLv44
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=20
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv45]
AniTitle=Warcar_ExploitsLv45
LoopTime=999999
FrameInterval=60
ShowWay=0
LoopInterval=0
OffsetX=20
OffsetY=75
Exigence=1
Delay=0

[Warcar_ExploitsLv46]
AniTitle=Warcar_ExploitsLv46
LoopTime=999999
FrameInterval=60
ShowWay=0
LoopInterval=0
OffsetX=20
OffsetY=70
Exigence=1
Delay=0

[Warcar_ExploitsLv47]
AniTitle=Warcar_ExploitsLv47
LoopTime=999999
FrameInterval=110
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=40
Exigence=1
Delay=0

[Warcar_ExploitsLv48]
AniTitle=Warcar_ExploitsLv48
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=45
Exigence=1
Delay=0

[Warcar_ExploitsLv49]
AniTitle=Warcar_ExploitsLv49
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=75
Exigence=1
Delay=0

[Warcar_ExploitsLv50]
AniTitle=Warcar_ExploitsLv50
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=75
Exigence=1
Delay=0

[Warcar_ExploitsLv51]
AniTitle=Warcar_ExploitsLv51
LoopTime=999999
FrameInterval=40
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv52]
AniTitle=Warcar_ExploitsLv52
LoopTime=999999
FrameInterval=80
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv53]
AniTitle=Warcar_ExploitsLv53
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv54]
AniTitle=Warcar_ExploitsLv54
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv55]
AniTitle=Warcar_ExploitsLv55
LoopTime=999999
FrameInterval=125
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=100
Exigence=1
Delay=0

[Warcar_ExploitsLv56]
AniTitle=Warcar_ExploitsLv56
LoopTime=999999
FrameInterval=125
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=100
Exigence=1
Delay=0

[Warcar_ExploitsLv57]
AniTitle=Warcar_ExploitsLv57
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=48
Exigence=1
Delay=0

[Warcar_ExploitsLv58]
AniTitle=Warcar_ExploitsLv58
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=62
Exigence=1
Delay=0

[Warcar_ExploitsLv59]
AniTitle=Warcar_ExploitsLv59
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv60]
AniTitle=Warcar_ExploitsLv60
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=76
Exigence=1
Delay=0

[Warcar_ExploitsLv61]
AniTitle=Warcar_ExploitsLv61
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=76
Exigence=1
Delay=0

[Warcar_ExploitsLv62]
AniTitle=Warcar_ExploitsLv62
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=76
Exigence=1
Delay=0

[Warcar_ExploitsLv63]
AniTitle=Warcar_ExploitsLv63
LoopTime=999999
FrameInterval=93
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=76
Exigence=1
Delay=0

[Warcar_ExploitsLv64]
AniTitle=Warcar_ExploitsLv64
LoopTime=999999
FrameInterval=25
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=80
Exigence=1
Delay=0

[Warcar_ExploitsLv65]
AniTitle=Warcar_ExploitsLv65
LoopTime=999999
FrameInterval=80
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=76
Exigence=1
Delay=0

[Warcar_ExploitsLv66]
AniTitle=Warcar_ExploitsLv66
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv67]
AniTitle=Warcar_ExploitsLv67
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv68]
AniTitle=Warcar_ExploitsLv68
LoopTime=999999
FrameInterval=70
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv69]
AniTitle=Warcar_ExploitsLv69
LoopTime=999999
FrameInterval=75
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=100
Exigence=1
Delay=0

[Warcar_ExploitsLv70]
AniTitle=Warcar_ExploitsLv70
LoopTime=999999
FrameInterval=75
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv71]
AniTitle=Warcar_ExploitsLv71
LoopTime=999999
FrameInterval=75
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0

[Warcar_ExploitsLv72]
AniTitle=Warcar_ExploitsLv72
LoopTime=999999
FrameInterval=75
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=65
Exigence=1
Delay=0


[HeavenlyKings]
AniTitle=HeavenlyKings
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=19
OffsetY=27
Exigence=1
Delay=0

[Tournament_TournamentPic]
AniTitle=Tournament_TournamentPic
LoopTime=999999
FrameInterval=100
ShowWay=0
LoopInterval=0
OffsetX=30
OffsetY=50
Exigence=1
Delay=0

[Dunchuan]
AniTitle=Dunchuan
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[Goldzhao]
AniTitle=Goldzhao
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[Kuangzhan]
AniTitle=Kuangzhan
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[Shake]
AniTitle=Shake
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

[StrongWind]
AniTitle=StrongWind
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[ChaseWindBlade]
AniTitle=ChaseWindBlade
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[ZhiYuWind]
AniTitle=ZhiYuWind
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[ShuXinJue]
AniTitle=ShuXinJue
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[BigWind]
AniTitle=BigWind
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[StrongWindChu]
AniTitle=StrongWindChu
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[LuanxinWind]
AniTitle=LuanxinWind
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[ZhuiWind]
AniTitle=ZhuiWind
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[YingXi]
AniTitle=YingXi
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[ChestShake]
AniTitle=ChestShake
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=0
OffsetY=0
Exigence=1
Delay=0

[EquAttrReqReduce]
AniTitle=EquAttrReqReduce
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0

[DbBuff]
AniTitle=DbBuff
LoopTime=999999
FrameInterval=50
ShowWay=0
LoopInterval=0
OffsetX=18
OffsetY=27
Exigence=1
Delay=0